Steven K. Feiner

Professor of Computer Science (in Dental Medicine)

Professor Feiner and his lab explore how computers can assist people in performing skilled tasks at work and in play. They have researched Augmented Reality (AR), Virtual Reality (VR), and wearable computing for over 25 years, designing and evaluating novel 3D interaction and visualization techniques, creating the first outdoor mobile AR system, and pioneering experimental applications of AR and VR in fields such as tourism, journalism, maintenance, construction, and healthcare.

Feiner and his team examine the ways in which people accomplish tasks using current technology to determine how to create systems and user interfaces that can improve their performance. Whether working with 2D phones and tablets or 3D headsets, they design and implement interaction techniques that allow users to manipulate information more effectively and visualization techniques to present that information in ways that are more understandable. They perform user studies to evaluate their work by comparing how participants use their techniques and existing ones, quantifying improvements in metrics such as time, error rate, and subjective response.

Feiner’s lab has developed view-management systems that automatically lay out virtual objects, such as labels, in VR and AR user interfaces. These systems rely on efficient algorithms that can dynamically reposition and resize virtual objects to avoid unwanted visual relationships, such as occlusions, as the user’s viewpoint moves and the world changes. Their research on collaborative task assistance has created and tested new ways in which a remote expert can demonstrate to a distant technician through AR how to perform 3D tasks. Feiner’s lab has shown how to combat VR sickness, which some users experience when wearing VR headsets, by subtly modifying the user’s field of view in ways that are effective yet imperceptible for many people. In addition to working with individual displays by themselves, Feiner has investigated what he calls hybrid user interfaces, which combine different kinds of displays and interaction devices to benefit from their complementary strengths. For example, one hybrid user interface created by his lab supports urban visualization. It uses a large, publicly visible, horizontal multi-touch display to present and interact with a map showing building footprints; AR headsets that overlay 3D building models that extend from their footprints; and tracked phones that present detailed data about selected buildings. All these displays are aligned in a common 3D coordinate system and share maps and building models, together with georeferenced data obtained from online sources.

Feiner received an AB in music in 1973 and a PhD in computer science in 1987, both from Brown University. He is a Fellow of the ACM and the IEEE and a member of the ACM SIGCHI Academy and the IEEE VGTC Virtual Reality Academy. He is the recipient of the ACM SIGCHI 2018 Lifetime Research Award, the IEEE ISMAR 2017 Career Impact Award, the IEEE VGTC 2014 Virtual Reality Career Award, and a 1991 ONR Young Investigator Award. Together with his students and colleagues, he won the 2019 and 2022 IEEE ISMAR Impact Paper Awards, the ISWC 2017 Early Innovator Award, and the ACM UIST 2010 Lasting Impact Award.

Research Areas


  • Graphics and User Interfaces
  • Human-Computer Interaction (HCI)
  • Augmented Reality (AR) & Virtual Reality (VR)
  • Human-Computer Interaction (HCI)

Additional information


  • Professional Experience
    • Professor of Computer Science, Columbia University, 2000–present
    • Associate Professor of Computer Science, Columbia University, 1991–1999
    • Assistant Professor of Computer Science, Columbia University, 1985–1990
  • Professional Affiliations
    • Association for Computing Machinery (ACM)
    • Institute of Electrical and Electronics Engineers (IEEE)
    • IEEE Computer Society
  • Honors & Awards
    • Impact Paper Award, IEEE ISMAR, 2022
    • Member, Virtual Reality Academy, IEEE VGTC, 2022
    • Impact Paper Award, IEEE ISMAR, 2019
    • Fellow, ACM, 2018
    • Fellow, IEEE 2018
    • Lifetime Research Award, ACM SIGCHI, 2018 
    • Career Impact Award, IEEE ISMAR, 2017
    • Early Innovator Award, ISWC, 2017
    • Virtual Reality Career Award, IEEE VGTC, 2014 
    • Member, SIGCHI Academy, ACM SIGCHI, 2011
    • Lasting Impact Award, ACM UIST, 2010 
    • Faculty Mentoring Award, Graduate Student Advisory Council, 2009
    • Front Line Awards Hall of Fame, Game Developer,1998
    • Young Investigator Award, Office of Naval Research, 1991 
  • Education
    • PhD, Computer Science, Brown University
    • AB, Music, Brown University